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Word from the fireside

Announcements

The big news only: release milestones, pricing changes and anything that affects how you play. Day-to-day fixes live in the changelog.

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News, devlogs and a warning before prices change. One or two emails a month.

By joining you agree to this: Email me Lantern Hollow news: new builds, devlogs and a warning before prices change. One or two emails a month, and every one has a link to leave.

17 September 2026

Alpha v0.0.27: every world is December 1999

Every world now starts on 1 December 1999 and counts down to a Millennium Bug finale, with event nights on the way. The old railway has a story and a train, runs pay out arcade tokens for starting kits, there is a sticker album and mixtapes to find, and the music is made by the game as you play.

16 September 2026

Twenty-four builds, and everything I sized by eye

A devlog rather than a release note: two views because half the house wanted a camera they could turn, an update path I should have built on day one, a moor where every creature and hill was the wrong size, and the rig that made a wardrobe possible.

14 September 2026

Alpha v0.0.22: dress your wanderer

Appearance is a proper screen now, with eight haircuts and a wardrobe of mid-nineties clothes, some of it earned by surviving. Going down with friends around is no longer the end of the night, and the game is on TestFlight, Google Play and Linux.

11 September 2026

Alpha v0.0.14: the Hollow Moors, 1999

The biggest update yet: a bigger world on the Hollow Moors in 1999, with moorland, a western forest, marsh pools and an abandoned railway station. Longer days, busier nights, a stalker you can kill, and menus that fit every screen.

10 September 2026

It is 1999 in the hollow

Alpha v0.0.10 puts a year on the game: ten finds from 1999 scattered through the woods, a bag to keep what you carry, a CRT filter to play it all on, and trees in 3D that finally look like a wood.