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From the hollow

Screenshots

Captured straight from the game.

The camp in 3D under snow, the trodden paths dark through it and the trees bare
Snow from the twentieth of December, and it stays. The paths round camp stay dark where you have walked them.
The camp in 3D at dusk under snow, the fire the warm thing in a blue-grey field
Dusk in the snow. The fire is the warm thing for a long way in every direction.
The same camp in 3D in November, the moor gone bracken brown and the trees thinning
The same camp in November. The moor turns with the date, not with where you are standing.
Eight wanderers in a row: a rugby shirt, a shell suit, plaid, a football top, two hoodies and a bomber jacket, with long hair, bunches, spikes, a buzz cut and a bowl cut
The wardrobe: eight haircuts, six tops, four kinds of trousers and two pairs of shoes, all of it 1999.
The appearance screen: tabs for Wanderer, Face, Hair, Top, Legs and Feet beside a preview of the wanderer in a green rugby shirt and jeans
Appearance has a tab for each part of you, from face to feet.
The Top tab with a locked shell suit on the preview and the line "Locked - Survive seven nights" underneath
Locked kit is still yours to try on. The line underneath says what it would take.
The bag open with a full backpack grid, a stack of cooked meat held, and Drop and Eat zones lit beneath the bar
Lift a stack and the bag shows you where it can go, including Eat.
A wanderer in a red top meeting the pelt trader at the edge of camp, in 3D
The trader comes by. Whatever you're wearing, you wear it out there.
Four wanderers round the fire in the rain as the light goes, in isometric view
Rain at dusk. The fire holds as long as you keep feeding it.
The disused railway station in isometric view: rails, a paved platform and the roofless brick station building
The old station north-east of camp. The last train left a long time ago.
A wanderer walking past the station building and the rails in 3D, the forest behind
The same station in 3D. There's a chest on the platform worth the walk.
Marsh pools and reeds in isometric view, a brick building at the water's edge
The marsh to the south. One clear way across; keep to it.
A wanderer on the trail between tall trunks and canopies, in 3D
Out through the trees. Good wood, and a lot of trunks to lose the fire behind.
A wanderer alone in a patch of light at night, the dark forest all around
Out past the firelight after dark. Something is watching from the trees.
The camp by day in isometric view: a fire pit ringed with log seats and four wanderers in the clearing
The camp by day, the whole clearing readable at a glance.
The same camp in full 3D, the lake and tall trees beyond
The same camp, one key later. Full 3D on the same voxels.
From behind a wanderer's shoulder at night in 3D: a gloomling at their feet and another pair of eyes in the dark trees
Behind the shoulder, at the zoom the game starts you on. Two more are coming.
First person at night: a sword in the wanderer's own hand, the campfire beside them and another wanderer running out to meet a gloomling
Zoom all the way in and the sword is in your own hand.
A wanderer at the edge of the marsh in 3D, pools and reeds stretching away
Down to the marsh in 3D, the light starting to go.
The camp at night in isometric view, a small island of firelight ringed by darkness
Night falls, and the world shrinks to the circle your fire can hold.
Four wanderers running out from the fire with swords and axes to fight off gloomlings at the edge of the light
They come out of the dark, and you go out to meet them.
Night by the fire in 3D: four wanderers in a pool of light, dark forest all around
In 3D you stand in the dark instead of looking down on it.
A find from 1999: a tape player, with the line "Someone's tape player. The cassette's been chewed right through. Side B is gone for good."
It is 1999 out here. Ten finds are scattered through the woods; press use and your wanderer stops to think.
The Found page in the pause menu listing five of ten finds by name, the rest blank
The Found page keeps your tally across every run.
The bag open over the camp: a backpack grid of tools, logs, stone, meat and arrows above the six-slot bar
A bar and a bag. Six slots always on the bar; find a backpack and there's room behind it.
The night camp with the CRT filter on: scanlines, a phosphor mask, and the whole picture bowed into the curve of a tube
Settings, then Video. Scanlines, phosphor, flicker, and a shape that bows the picture into the glass.
The Lantern Hollow title screen, the wanderer in a green rugby shirt stood beside the menu
Your own wanderer waits on the title screen. Follow the changelog as the hollow grows.